From Skyrim Nexus Latest Files
Special Issue
- Skyrim LE - Benchmark & Comments Part 1 -
Hi..and a new theme? In this new special issue number one, we are going to benchmark the game: Skyrim Legendary Edition. The legendary edition is badly optimized, and that's not a myth. For this reason, you always need to fight with performances. Skyrim LE asks some effort and patience. I'm not speaking about stability. In my opinion, Skyrim LE is very stable if you avoid sensible mods. In my case, my stability is near 100%. So, this is not an improvement point. Lots of players have a stable Skyrim, and in 2019, I believe that most of us know what is secure and what is not. By performances, I mean 'regularity' and 'smoothness' or constant fps. That's the most difficult point to improve in this game. In my humble opinion, the only answer is Time and Patience. So, today, I share with you some tests in game. For this benchmark, I use MSI afterburner. All datas are on screen, so you can watch and compare. I believe that I display the most important datas about the CPU, the GPU, the RAM and the framerate. I added blackbars, so you can see clearly datas. Important: FPS are unlocked!!!! It's better for this benchmark and more precise. Important 2 : My ini setting are quality oriented. I could make them more performant, but I just like wide and detailled lods. Screen captures are very simple. The goal is just to see performances of a Skyrim LE. On each screens, I write a comment about the performance and datas. I hope this article will answer to some of your questions and you can of course compare with your own machine, your own rig. 1) The rig Yes, before I start, it's important to write what is my rig exactly. Your rig will determine your global performances of the game. However, do you really know what parts are important? Well, I hope to answer to this question. So, my actual rig: - CPU Intel Core I7 3930K @3.20Ghz (Turbo 3.8 Ghz) An old CPU (2011)...but with pretty good reputation ?. Despite its age, the I7 3930K is 6 cores and 12 threads. My CPU doesn't bottleneck my Graphic card. That's the most important. This CPU runs @3.20 Ghz. A turbo boost is available automatically up to 3.8 Ghz. You'll observe that the CPU is almost always in Turbo mode for Skyrim LE ( 3500, 3600, 3700 Mhz...sometimes 3800.) The I7 3930 K is famous to be easily overclocked ( up to 4.5/4.7 Ghz) , however my water cooling is not very good. During the turbo mod, the heat is already important, so I prefer to not overclock my CPU. - Liquid Cooling Antec Kühler H2O 620 This is my water cooling. Not the best, but it works fine. However, it does not allow me to overclock my CPU. The cooling is not enough.....cool ? - Motherboard Gigabyte X79-UD3 Sandy Bridge-E The famous Gigabyte Sandy Bridge ?. It just works good with the I7 3930K. It's an old product but hard as a rock. This motherboard is still efficient in 2019. However, If you use like me an old plateform, you need to flash your bios to install the last version. If you don't flash your bios with the last drivers, the motherboard simply doesn't recognized new GPUs. Well, in any cases, always install last drivers of your motherboard for latest upgrades. - 16Gb Ram /G.Skill RipJawsX 4GbXL DDR3 1600Mhz Yes, 16 Gb of Ram. 8 is a bit limited for a modded Skyrim. 16 is a good choice and this is necesarry for Skyrim. - Graphic Nvidia Geforce GTX 1080 MSI Gaming X 8Gb The GTX 1080 does all the job on my machine and in my game ? Hopefully, I have it. It's a very good GPU, powerful for sure. I like it. The question is: Is it enough powerful for a modded Skyrim? Fact: I never buy new GPU. I mean, I never buy them at the release. When I want to upgrade my GPU, I generaly search for used products..a second hand. New GPUs are generally very expensive at the release, and honnestly I'm not ready to pay this full price even if I like technology and beautiful products. So, in this case, I bought my GTX 1080 Gaming X last year for 150 euros (170 US Dollars). A very good deal in my opinion. In fact, this deal was even better because the seller received it as a present but he wasn't a PC player?. So, the product was unpacked. To be honnest, I'm almost sure that he wasn't really aware of what he was selling. I recommend you to search for used GPU. You can definitly find good deals for a low price if you are in 'budget mode' like me. If you are not in 'budget mode', well, take the best and the most poweful? - Hard Drive Western Digital WD20EFRX Red 2Tb (Game) - Hard Drive Western Digital WD2500AAKX 250Gb (Windows) I have 2 classic Hard drives. I bought them long time ago and they just work fine. An SSD could be better. SSD improve loading times but not really FPS. Well, it's like that! So, you know how I run the game. As a first conclusion, my rig is a bit old, I agree. However, components are reliable. The only strong point of my computer is my GPU. It definitly saves me. 2) Resolution For this test, I run the game @1440P. This resolution is my choice when I simply play the game. It's a bit more demanding compared to the 1080p, but the 1440P just looks really better on my monitor. So, I'm ready to pay the price for more pixels. However, I moved to 1440p because my fps was already solid on 1920*1080. So, the article shows images @1440P, Jpg compressed format. It should load the page faster than my usual 4K resolution. Images will be totally random. 3) The game content It's a modded Skyrim LE with a lot of mods. Trees, grasses, retex, npc, quests, animations, scripts etc, etc, etc, everything... Well, it's simply fully modded. How many mods? I don't really know. The list is between 200 and 230, but a bunch of mods are directly into the data, like core mods or retexture or unique mods that will never be overwriten. I use my organizer for sensible mods, only. So, my estimation is between 400 and 500 mods. I do a lot of manual and precise changes, it's just very difficult to tell you an exact number. It's important to tell that the game includes a lot of new textures (2K and 4K) and meshes (some high poly meshes). Keep that in mind. My game isn't only focused on characters..that means all the game is improved...and it cost fps. My game is not a 4K character in a vanilla environement. I give the same attention between my characters and the environement. I also use Dyndolod on a medium setting. The total size of my dyndolod is 4Gb all included (esp + meshes + textures + skse). Ugridstoload are 5. At last, I use an ENB (my current creation) and I run almost all effects. It costs.. ? 4) Benchmarks & comments a) How many FPS cost an ENB? Without my ENB: 177fps@1440p With my ENB: 80fps@1440p In interior, you can reach best performances. It's also a good place to watch the real cost of an ENB. Well, the result is just insane: My ENB cost 97 fps (without ENB=177fps/ with ENB = 80fps). You can also see that the GPU is only 53% usage without the ENB. Once activated, the ENB pushes the GPU to 98%. A big jump!! Of course my friend!!! Beauty has a cost!!! I consider my ENB as performant. I have already tried a lot of ENBs which eat way more fps. b) How many fps cost my character? Without my character: 93 fps With my character: 76 fps My character cost 17 fps. It's heavy ? Despite her UNPetite size, Diana has an impact on performances?. That's simply due to her 4K textures and her HDT body. Simple. let's try another test ? nobody! And she's here! 14 fps..only. Performances could be better with 2K textures, but my main characters are just essential and deserve the best. c) Tundra randoms Performances are decent in the tundra. Verdant is not too much fps killing. Some new structures and new trees cost some fps. FPS are between 55 and 65 whatever the view. The climate have an impact on FPS. Rainy days are a bit more demanding (-4fps). d) Coasts No problems with coasts. It's fps friendly. Less grasses, less trees and a few lods. FPS are generous. Between 70 and 85 fps. e) Winterhold: Global view Winterhold is fps friendly, and fps are decent. Lods work fine. My snow (terrain) is 4K, but it doesn't have a huge impact on performances. Roads are 3D. This place doesn't have a lot of grass and trees, so, it's smooth. Between 55 and 80 fps. f) Water Again, no problems with water and river edge. I use realistic Water 2. However, you always have more fps when you watch the ground, so this image is not really revelant. Well, water mods shouldn't eat your fps. g) Foggy lods I run NLVA, and NLVA may be demanding sometimes. In this case, the 60fps is not solid just because of Lods and fog. It's an hard mix. You can also see more structures in the tundra and an add-on trees. It cost my friend!!! The game stays playable. h) On the road again A road...simple. Some lods, some trees and some bushes. The game is generally smooth on roads. I use 3D roads, but I noticed that it cost some fps. Original flat roads have less complex meshes. But I prefer bumpy roads, it's just a better visual. i) Dwemertech I really like Dwemer ruins. 2K for walls/grounds and 4K for mechanisms. They are generally very vast and huge and you can observe some fps drop. However my recent change to Relighting Skyrim + ELE give me a huge boost compared to ELFX. A matter of taste. Between 70 fps and 100. j) Lushy Forest and lushy places are very hard to optimized. Grass and trees are fps killing. You also have lods in the background. So, that's very demanding. Very hard for me to maintain a 60 fps in lushy forests: Pines and aspens. I also use some 3D plants..it doesn't help me. I'm still trying to improve these places, but without removing any mod. Technicaly, I use some David's trees which is one of the most performant tree mod. David's trees contains very light meshes and the performance is here. However, Addon Trees decrease my fps. It's not easy. Between 49 fps and 62 fps. k) Lods and Lods I run Dyndolod on a medium setting. The highest setting is too heavy for me, the lowest setting does not include enough meshes in my opinion. So, I always select the medium setting. Lods have a huge impact on your global performance, and particulary Dyndolod. Before, I used Tes5LodGen. It's less detailled but it definitly cost less fps. Long distance views are between 55 and 80 fps. l) Night Lods Volumetric fogs from NLVA cost fps. 53 fps on this view, sometimes between 45 and 50. Lods and fog are responsible. NLVA has a little price in game but you can optimize it with lower textures. I recommend you to use optimized textures for your climate system. I really don't see a lot of difference between 1K and 2K textures for climates. 512 are sometimes also available. It's up to you but climates are always a very good point of improvement..in my humble opinion. m) Caves Huge or small, caves are generally not a problem and are fps friendly. The giant is agree with me. Currently i run 2k caves. It's not demanding. n) Tundra again Oh yes! The tundra is a good place to test your performances. So, here are 2 new places. Not very easy to maintain a solid 60fps. I had it when I used Tes5lodgen, but my passage to Dyndolod broke my 60@1440p. So, I need to work more on Dyndolod. Infact, and in my humble opinion again, the fps cost comes from the intermediate/middle lods that Dyndolod adds. Very distant lods and terrain hasn't a huge impact, but this middle distance need more work. Visualy better..but it cost. I can edit it in the MCN menu. So, it's on my list-to-do. I'll give you a feedback about that. o) Solitude view Again, lods are demanding, as usual. p) Snowflakes I'll be honnest, I run shitty snowflakes ?..and raindrops too. They are really really low resolution in my game. I just think that 4K snowflakes is a non sense. It's a waste of ressource. I strongly recommend you to lower to the maximum your snowflakes and your raindrops. I believe it's just better to use these ressources for a more important content. NLVA has one very heavy snowflake..and that's the first thing I optimized in NLVA. During rain or snowstorm, fps are constant. Here 74 fps in the middle of nowhere..a snowy land If I remember correctly. All snowy landscapes are generaly fps friendly. q) Effects Typically a demanding place. By night, with some waterfall in the background and with lanterns on a bridge. Performances are decent, but these sort of places are just terrible in my case. I tried to lower the resolution of Realistic water 2 but it doesn't change anything. I already run performance waterfalls. But I believe that lanterns which reflect and illuminate sprays are responsible. Well, a point to improve. r) Ruins Let's finish this first article with a ruin. Like caves, forts and mines, ruins provide a huge amount of fps. Again, my change from ELFX to Relighting Skyrim + ELE has given me a huge FPS boost. My ruins are mainly 2K. CONCLUSION: Well, we have a first part with some values. Benchmarks do not lie. Interiors are generally not a problem and are generous with FPS. About exterior, it's another story. Despite a GTX 1080, the solid 60fps is difficult to reach @1440p. The reason is probably the mix between: - my ini settings - dyndolod - and the 1440p resolution. In the past, the game was 60 solid with TES5LODGEN. Beauty has a cost, and it's a rule. About my rig, we can notice important points: - Despite its old age, my CPU usage is between 15% and 30.%. You don't see this detail on my images , but the game uses all 12 threads equally. 6 cores and 12 threads run fine in this case. So, the game is not very demanding for the CPU and even a small CPU like mine does the job. A lot of people have a better CPU than me, so I think that a lot of people have the right CPU to handle a modded game. Just be careful that your CPU does not bottleneck your GPU if you wan't to upgrade your GPU. - The GPU takes all the charge. Definitly. With the ENB on, the GTX 1080 is between 90% and 98% all the time. The GPU is simply at its maximum and Skyrim LE is definitly demanding for the GPU. Interior or exterior doesn't matter. A high resolution and better textures will force to kneel your GPU. Skyrim LE requires a strong GPU. No doubt about that. A strong GPU allows more fps and more HD textures usage. - RAM. In this test, you can see my RAM between 5000 and 8000. Sometimes, I can reach 10000 and a bit more. So, for Skyrim LE, I recommend 16Gb ram. You reach 8000 too easily (if you have 8Gb). 16Gb is a good deal. 32 could be better but I doubt that you can use all your RAM Skyrim is really very demanding. It's a constant fight. The bad optimization of the game is the guilty. Well, I don't complain ?, the game is from 2011! I played The witcher 3 on the exact same computer, and this game works like a charm at 1440p...and 60 fps ultra solid. However, the Witcher 3 does not have 2K and 4K textures on landscapes. But this game is simply very well optimized. Skyrim SE is a bit more optimized than Skyrim LE. I have one and I saw several videos about it. In fact, Skyrim SE makes a better usage of the CPU and of the GPU. With the use of Directx11, the SE version uses more memory and in a better way. However, Skyrim SE starts to be more and more modded and performance issues begin to appear. That's a reality.
here are values for the memory usage of Skyrim LE (right) and Skyrim SE (down). Well, you can see that Skyrim LE can use 16224 Mb on my actual computer. Skyrim SE can double this number (38400 Mb)
Despite its age, Skyrim LE is still a wonderful game and a marvelous tool. It's a game ?. Skyrim LE requires time and precision. The thing is that the huge amount of available mods encourage everybody to install a bunch of mods. I believe that It's important to stay resonable. In my case, I'm to the limit of my GPU in 1440p. Ijust have a few improvements to reach a very solid game. That's the good new. I had several GPUs on Skyrim. Modding is interesting from 4Gb memory. Modding with less than 4Gb memory is limiting if your wanna use high texture packs. In the past, I had a GTX 680 and a GTX 970 and I had a lot of fun but I used lower textures and lods was very ...simple. Another solution is to adapt your resolution to your GPU. 1080p remains the most popular resolution. Final words, I hope you liked this article. A small change is always welcome, isn't it? You are free to share your thoughts or your experience here. A second article will be done with different locations ( cities, mountains, new locations, etc..). Every interesting experiences and comments will be added to this article ( noted as ' visitors add-on' or simply your name if you don't post anonymously). If I made an mistake, a comment is highly appreciated to correct this error. Stay strong!..even if you realize that your ENB cost 97 fps ? Thank you MARMOTTE
[font=Arial]Welcome! SCTP is a project that was born thanks to amazing community for amazing community. Most likely a biggest texture mod ever that uses textures from many popular mods (ofc and only with their authors permission) and covers huge part of the game. Each texture was picked and matched to fit general look and adjusted/optimized/retextured in some cases. Suitable for any PC specs. Now, read the mod page. Just a couple minutes of your time and you’ll know everything. The best option is to read while SCTP will be downloaded:)[/font]
[font=Arial]Video showcase by… me 😀
[/font][font=Arial] Q: Who are you and what is SCTP? A: Hello there. I’m Sinitar, nice to meet ya. You may know me as an author of Skyrim/Oblivion and some other modding guides and author at this YT channel. Skyrim Community Texture Project is a definitive texture mod that containts huge amount of HQ textures and meshes, using assets from many popular mods from talented authors, with their permission – with minor tweaks/adjustments here and there. In many cases cases, I’ve optimized/retextured certain textures so they would fit the general look of the mod better, save some VRAM without noticable quality loss, look same good with both saturated/desaturated ENBs and so on. I was doing this during last 2 years for personal modded setup, but now I just realized I can ask for authors permissions and share this result of my work with their assets, to the community. Installing SCTP and using Rudy ENB, you will make your game look very similar to what you may see in my videos (which is really popular question at my modding guide page and YT channel).
Q: Is this legal?
A: Yes! I have the highest respect to mod authors – without their work, our modded games would never be same amazing as we have them now. Each asset that was used to create SCTP was used only after I received direct permission from it’s author. Authors who did not give their permission should not be disturbed – please, respect their opinion same as I do and just get their mods yourself. Etabs 2015 standalone license key. Remember that all mods are given to us for free, and it’s our privilege, not something we can demand. Full list of mod authors contributed can be found below. Simply Optimized Textures Skyrim Skin
Q: How exactly SCTP is made and what is the sense of it?
A: I love the modding community. The day I discovered Nexus and all those amazing mods literally changed my life. I always seek one more way to say “thanks” to it. SCTP is a result of many dozens of hours me going through process or comparing, matching, adjusting, recompressing and in some cases trying to improve/retextures the textures, in the way they all will look good together. It’s a mod that can be used on top of all popular texture mods. I’ve also made 1024 and 512 versions of the mod for owners of low end/potato rigs. The core of SCTP is built from amazing Pfuscher’s assets from his generous permission with many other textures/meshes on top. SCTP covers huge amount of ingame objects and so it will save your time for seeking for dozens and maybe even hundreds mods and fill plenty of “gaps”, retexturing huge amount of common objects as well many that were never covered by popular mods before, or covered by small mods that are easy to miss because of their low endorsements amount. I did SCTP with the same dedication I’d do it for myself as player, in first turn.
Q: What SCTP covers, exactly?
A: A very, very, very lot – more than thousand of objects, and in general, more than half of your visual experience in game. – Landscapes – Farmhouses – Mines – Cities: Markarth, Riften (including Ratway & Ragged Flagon), Solitude, Whiterun textures – Dwarven automatons, dungeons (partially), metal and clutter – Nordic ruins (both interiors & exteriors) and clutter – Pottery, silverware and candles – High Hrothgar – Blackreach (partially) – Dark Brotherhood sanctuary – Nightingale Hall – Dragons – All divine & daedric statues and shrines – All dragon priests masks in glorious texture resolution and with updated, unique lore-friendly look – Dozens of clutter, ingredients and food – “Auri-El” related – shield, bow, arrows and ancient falmer armor – Roadsigns – Some plants – Some animals – Rocks, stones & mountains. – Some unique & quest items – All guards shields – Some effects textures (badass Voltage mod included) – Super-badass 4k dragonbone armor! – Alduin’s Wall – HD collection of cubemaps (those shinining and reflection on armors, weapons, ingots etc) that will improve [each and every] mod look – Improved road textures from amazing Blended Roads mod (optional) – I’m sorry I forgot to include these files in intial release, will add soon.
SCTP retextures dozens of other “forgotten” retextures never covered before, or covered but just easy to miss searching on Nexus, or objects covered by old texture mods, but in much better quality now (ingredients, various clutter, quest items, rare plants, small animals, insects etc). Let me write some examples of what is covered:
Fishing pole, ancient falmer armor, Whiterun throne (jarl be ballin’), pillows, quill, Night Mother, scroll paper, parallax Gildergreen, daedra heart, ants, cave lamps, Shadowmere pool, blood extractor, skeever tail (ingredient), generic bags, Dawnbreaker pedestal, pheasant meat, drawings on puzzle stones, shadowmarks and nailheads (yes, NAILHEADS, no kidding). I can continue this list till the end of eternity, but I’m sure you got the idea 🙂
Additionally, I’ve optimized some textures (excluded redundant alpha channels, made proper compression to textures and normalmaps to reduce the VRAM usage without noticeable quality loss etc, downsized some texture for small objects with undeeded bug texture size), fixed “blue textures” bugs in some cases, made retexturing for others (for some textures to look more volumetric), adjusted the tone a bit (so certain textures would look same good with both saturated/desaturated ENBs) and so on.
Q: Demonstration? Examples?
A: Video showcase and more than hundred of screenshots 🙂 Each screenshot title tells which textures are covered by SCTP on it. Please take into account that to show literally each and every object covered by SCTP in total…is just not physically possible 😀 But, the video and screenshots should give you an overall presentation. Also, make sure to go through all screenshots – that’s not like “all the best in the beginning” – all images are demonstarting this or that texture and will help you to get the vision of this mod better.
Q: What SCTP does [not] cover?
A: Solstheim landscapes, armors (covers only some), weapons (covers only some), trees, grass and character body/face models and textures. Some of those are the most “matter of taste”, so those you can just install basing on own preferences 🙂
Q: What is the texture resolution?
A: Mostly 2k. It’s the best balance between quality and VRAM usage for gameplay. Certain textures are in 4k resolution, but that’s done in a smart way – for places that consume much less VRAM (interiors, for example) or single-met objects. Until you’re not on Pentium Core 2 Duo with Intel HD GPU, SCTP will affect your fps not more or less than other texture mods in general. If you have not so strong rig – don’t worry, 1k version (LITE) is also available. For people on potatoes, 512 version (SUPERLITE, vanilla resolution – but still will look much better than vanilla textures) is available as well. If you want to maybe compress/resize files yourself – use Ordenator to downscale textures to whatever resolution you want. Also, these .ini files are recommended. Even if you’ll resize them to vanilla resolution, your game still will look much better.
Q: How to install it?
A: Very easy! Just download SCTP using your mod manager, install and overwrite everything when asked. If you’ll be installing some other big texture mods after, simply do NOT overwrite SCTP. Yes, that simple! Some base recommended mods and amazing mod author works that are covering what SCTP doesn’t cover and which I’m humbly recommending you to use, will be linked below.
Q: Are there any required mods?
A: Only Unofficial Patch, SMIM and Ruins Clutter Improved. Optimized Vanilla Textures is highly recommended. But with 99% chance you have them anyway, right? 😉 But if not, make sure to install them [before] installing SCTP.
Q: Are there any recommended mods to use together/install before SCTP?
A: It’s recommended to install all the mods mentioned below as a great base, and then overwrite with SCTP. A lighting mods like ELFX or ELE/Relighting are recommended, but not required. So, here’s the short list of big and some other cool mods that I’m personally recommending you to have: – Noble Skyrim or Skyrim HD or Skyland (will work fine over all 3, but I personally recommend Skyrim HD as this mod is a base of my own setup, or you can isntall Noble/Skyland and overwrite with Skyrim HD) – install [BEFORE] SCTP. If installed after – do [NOT] overwrite SCTP. – Skyrim 2017 Terrain Parallax Textures – some texture will be crossing – overwriting is up to you. – aMidianBorn Caves and Mines – aMidianBorn Book of Silence – Book Covers Skyrim – Skyrim Flora Overhaul or Enhanced Vanilla Trees – Blended Roads (SCTP offers optional version of improved textures for this amazing mod, look in Files section – I’m sorry I forgot to include these files in intial release, will add soon) – Ultimate HD Fire Effects – Unbelievable Grass 2 Redux, Verdant or Viscous Foliage (I’m personally using UGR2 now) – Realistic Water Two – aMidianBorn Solstheim Landscape – Gecko’s Dwarven Ruins Textures – ELFX or ELE Lite + Relighting Skyrim – Enhanced Blood Textures – DynDOLOD (essential mod in 2019 for indistinguishable LODs and removing trees pop-ins, install and generate LODs after you completely finished your mod list, both graphics and gameplay parts) Want more mods and stability/performance tips for 100% stable game even with 500+ mods? Proceed to my modding guide 🙂
Q: SE version?
A: Yes! But you need to understand that this mod is huge. Some assets in it are only available for for LE, so adjusting them for SE (porting meshes, tweaking normalmaps etc) will take some time.
Q: How big it is, unpacked?
A: Currently it’s 7.45 GB (FULL version). So be patient when installing – your mod manager is still alive. Just sweating 🙂
Q: My connection is bad/I don’t want whole mod and want only separate modules, can I have this?
A: Yep! Go to Files tab – besides AIO mod, there are smaller files with certain texture/mesh types – landscapes, cities, clutter and so on.
Q: Which authors assets were used to make SCTP?
A: Atm, SCTP is built on assets of the next authors: Pfuscher, Rudy, Hein84, SRW0, ClearanceClarence, JDAnchor, AnTiWoMaAgNoT, Flash3113, cunny1975, Exalerion, Cuyima (Lyreha), ciathyza, MassiveMaster (Zhoulia), Rallyeator, cALAMIN, greenback12, T4gtr34um3r. Additional thanks to Brumbek for making, compiling and supporting SMIM during all these years, and for his permission to use SMIM assets as long as he is credited. Please, go and show some love to them – endorse their mods,give them lovely kudos and consider about donating – even if it will be a small help, it will go a long way. SCTP would never appear without them! Simply Optimized Textures Skyrim Mod
Q: Why donations are disabled? How to support?
A: I made a relatively small job – I only matched the textures and reworked some of the, so and I don’t want any credit or fame for it. This project another main goal is to give additional shoutout to talented people. Credits for all assets in SCTP shold go to respective authors mentioned above. If you want to show your gratitude – just support any or all of those authors directly – endorse their mods, give them a kudos and consider about donation. They deserved that <3
Q: I love the textures and I captured a few tasty screenshots!
A: Super! Please add them to images section make the gallery bigger 🙂 Simply Optimized Textures Skyrim Pc
Q: What else can I use in addition to SCTP?
A: Here are some more amazing authors and their mods: – Gamwich mods (most of Gamwich mods will not conflict with SCTP at all, but in rare cases of same textures covered, it’s adviced to [not] overwrite SCTP) – FrankFamily mods (Frank’s mods should not conflict with SCTP at all, but in case of conflicts, it’s adviced to [overwrite] SCTP) – Kajuan mods (amazing creature retextures in all resolution up to 4k) – ElSopa mods (stunning quality and covers a lot of “forgotten” objects) – JS mods (simply unbelieaveably textures and meshes for some unique vanilla objects) – MONSTERaider mods (amazing and lore-friendly looking texture for Khajiits and Argonians, with vanilla/UNP/CBBE/SOS support)
Additional notes and tips about compatibility:
– SCTP uses textures from Rudy HQ Misc and Nordic Ruins mods – so if you’re using Rustic Silverware, Superior Silverware or Smoking Torches and Cancles – grab respective patches from Rudy HQ mod pages (only patches, nothing else needed). Overwrite if asked. – SCTP uses 2k textures from CC’s HQ Guard Shields – it covers vanilla game, so if you want support for Helgen Reborn and/or Falskaar, use CC’s original fomod version and install on top with chosen patches. – SCTP uses default version of assets from Masks of Dovah Sonaak mod – if you want patches for some other mods, slitted eye meshes etc – proceed to the mod page itself, use it’s installer and overwrite SCTP. – If you don’t have Blended Roads, do NOT install my tweaked textures for Blended Roads, obviously. – Leanwolf’s Better-Shaped Weapons or similar mods that changes weapon meshes may have rare conflicts – overwrite or not depending on which mod’s model your prefer. I personally recommend to overwrite SCTP if that’s Better-Shaped Weapons. – Once again, the general and simple advice: if some mods you’re be installing after SCTP will ask about overwriting, do not overwrite – if you want to keep initial look of SCTP’s compilation, ofc. But in the end, that’s totally up to you – feel free to experiment as much as you want. Start the modding madness, go nuts! In worst case, you’ll just re-install few mods 🙂
My other mods (besides the modding guides linked before): Nevada Combat – simple yet effective combat mod with flavor (Fallout NV) Seven Sins ENB – Cinematic Hightly Compatible Preset (Fallout NV) [/font] Original URL: https://www.nexusmods.com/skyrim/mods/96445Optimizer Textures by AdPipino https://skyrim.nexus..com/mods/12801 STEP currently recommends DDSopt for optimizing textures. I think DDSopt can often times be a superior tool, however I think Optimizer Textures would be a better fit for STEP. The reason is DDSopt has problems with exceptions. To optimize a BSA you have to extract the BSA into loose files and optimize those, because otherwise DDSopt will ruin the BSA. If you select a file that DDSopt is not suited to optimize, than DDSopt can kill the file (read esm, esps, ect). When I optimized my own game using the tool, I noticed that the on camera blood effects from Enhanced Blood textures were corrupted, for example. DDSopt, if configured properly, can work all its magic and do none of its harm but the problem is the configuration process is somewhat involved, and not well suited for the average STEP user. Enter Optimizer Textures. Optimzer Textures does not even need to be extracted from an archive to work. You simply select maximum strength, click BSA, click select all in the BSA tab, and run it. At maximum strength I was able to get my textures folder down to about 4.5gb, while DDSopt forced it down to about 3.95gb using recommend settings. DDSopt does slightly better job with mipmaps, but texture optimzer actually seemed leaner on VRAM, probably due to not including as many mipmaps. Another advantage is that Optimizer Textures takes about 15 minutes to process my texture folder, and about an hour to process all of my BSAs. To perform the same task with DDSopt took somewhere somewhere around three or four hours on my system, mileage of course will vary. Also, I want to note that in the PDF section 3.A.7 'Increase Overall Performance', the hyperlink that says 'texture optimization' leads to this page: https://wiki.step-pr..Graphic_Editors I believe that is a mistake. EDIT: I see, it in the utilities tab. There really should be a separate page for this. Advantages of DDSopt over Optimzer Textures: Better compression Better mipmaps Advantages of Optimize Textures over DDSopt: Works much more quickly Much easier to use Don't have to worry about exceptions - handles them on their own Optimizing BSAs does not requires manual extraction and repackaging cons of DDSopt: Difficult to use Need to worry about exceptions, and some of them may not yet be known Takes a long time to run I don't want to see STEP get rid of DDSopt or stop recommending it in the STEP guide, instead I want STEP to first recommend Optimzer Textures because it is easier to use and faster, and then I would like to see the community work on a better and more complete power users guide for DDSopt for the brave and daring willing to try it. I think that would give the best of both worlds. Guide to using Optimizer Textures to optimize your skyrim game. Download optimizer textures from the nexus. Extract the archive into a folder. Then double click on ordenator.exe In the window, click on the folder icon, and navigate to you skyrim data folder. For most of you, this will be in 'C://ProgramFiles/Steam/steamapps/common/skyrim'. Click on the box titled 'BSA' and then on the tab called 'BSA' to the right of 'Textures'. Check the boxes 'Compress BSA', 'unite internal files', and 'Mark BSA'. All of your BSA files will be shown to the right. Select all of them by checking each box. When you have done this, click start. Optimizer Textures will run and optimize your entire skyrim install. A window will pop up showing its progress. Wait until it is finished. My particular data folder has been optimized before, but there are a few textures that I have added sense the last time I ran it. Optimizer Textures will create a back up of every file it changes and all your BSA in a folder called 'Texture Backups' located in 'C://TextureBackups'. Your texture folder will be archived. To restore you old unoptimized texture just extract it to your data folder in skyrim. Your BSAs will be backed up and renamed with the file extension '.bak' added to it. To restore you old BSA, just rename the file so as to delete the '.bak' extension, and move it to your data folder in skyrim. Comments are closed.
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